

If I sub out the Man-at-Arms for a Plague Doctor, it's pretty much the same thing, but with the PD going into Spot 3 and the Occultist in spot 2 all the time (maybe spot 4 for the PD and spot 3 for the Jester). If spot 2, no other changes to the party, but if in spot 3, I'll have the Occultist sub out Abyssal Artillery for Hands of the Abyss and put him in spot 2, with the SB and him swapping places at no disadvantage.

If I sub out the Man-at-Arms for an Abomination, I put the Abomination in spot 2 or 3. Variations happen, of course, but almost always there's a Jester and Occultist. Later on I'll sub out Adder's Kiss for Impale. Spot 1: ShieldBreaker, using Puncture, Pierce, Adder's Kiss, and Serpent Sway.Spot 2: Man-at-Arms, using Bellow, Rampart, Defender, and Retribution.Spot 3: Occultist, with Sacrificial Stab, Abyssal Artillery, Wyrd Reconstruction, and Vulnerability Hex.I might sub out Party Ballad for Slice Off. Spot 4: Jester, with Dirk Stab, Finale, Inspiring Tune, and Party Ballad.In the Cove, I have 2 or 4 different set ups, using the Occultist, the Jester, the Abomination, the Man-at-Arms, a Plague Doctor, or another ShieldBreaker Captivate i don't find myself using very much even thought it deals the most damage when the Occultist is there and marking targets. I mostly only use Adder's Kiss in the beginning of the game, before Impale get's a Blight attached to it, after which I almost purely use Impale. Puncture is also almost always on, because it's a combat skill that I can use from ANY rank. I definitely always go with Serpent Sway as a chosen skill to have, as well as Pierce, which are 99% of the time always there. When building parties around the Shield Breaker, I always start the ShieldBreaker in spot 1 or 2, and mostly spot one unless I have Expose AND Puncture, allowing me to move back via Combat Skill from positions 1, 2, and 3, as well as move forward one from any position - as I have no for sure idea on what skill I might prefer to start combat off with, or who's going to go first. First, how do you build your party around the Shield Breaker(s), and second, what quirks do you try and get for your ShieldBreaker(s)? I feel this comes down to two questions in one.
